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Learn Interaction Design and Open Design at SUPSI

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Infografica-maind1

Good news! From the Autumn of this year I will be lecturing how to develop Open Design processes and how to manage their business models and communities at SUPSI, in Lugano, Switzerland, in their Master of Advanced Studies in Interaction Design. Here in this post you can find more information about the two courses I’m lecturing and about the scholarships that are available. Above you can see the infographic of the structure of the course, and here’s the Master program overview:

Designing Advanced Artifacts, Environments and Services
The Master in Interaction design is a program that combines design, new media, programming and physical computing in one study program addressing the realization of projects in which the interaction between the design culture and the technological development allows to generate design driven innovations.
The MAS in Interaction Design offers to students specialized knowledge and skills of Interaction Design. Analytical methods and a pragmatic problem-solving approach to design are applied in a laboratory environment where prototyping and testing various solutions qualify the students to pursue careers in industry, research or studios, wherever technological innovation and design meet.

Scholarships available!

Scholarships are available to future students of the MAS in Interaction Design SUPSI, academic year 2013/2014. The scholarships are awarded upon the evaluation of portfolios and CVs. Winners of the scholarships are entitled to a reduction in the tuition fees of 5.000 CHF.
In order to apply for the scholarships, future students must submit the application for the MAInD program 2013/2014 by Friday 1st March 2013. Here you can find more information about the scholarship.
To be updated about future opportunities follow the official Facebook page of the Master program.

01. Learn how to develop Open Design processes

I will lecture two courses in the Master, and the first one will cover all the techniques, tools and strategies for involving users and more participants in the design process: here’s the description of the Design with the user: from User-centered Design to Open Design course (in the Designing Advanced Artifacts section):

Description

This course focuses on the concepts and methods for involving the user inside the design process, from User-centered Design to Experience Design, from Co-Design to Open Design. The course covers the major methods and strategies for opening the design process and how to organize it with the proper strategies. In order to provide the basis for developing Open Design processes, the course also covers the development and the nature of Open Source Software projects, and the issues regarding the protection and the sharing of intellectual property in the design discipline.

The course also especially focuses on the tools to be used in the design process in order to involve more people in the design process. The course will cover the tools and processes for developing Open Source software that can be adopted in the design process, their limitations and their best practices. The course will end with a practical exercise of building an Open Design process with the specific tools and documentations.

Objectives

The course consists of lectures, practical exercises to be developed together with the lecturer and exercises to be completed at home. The objective of this course is to provide the students with the knowledge and the tools needed for opening the design process or including different people in the design process, when and how it is more proper for each project.

Examination

Students will be evaluated based on their ability to apply the methods to specific practical situations during the course.

Course structure

  1. User-centered Design: methodologies and tools
  2. User-experience design: methodologies and tools
  3. Co-design: methodologies and tools
  4. Intellectual property and design: laws and the design process
  5. Lead users, Open Innovation and Open Source
  6. Open Design: concept and development
  7. Metadesign: concept and tools
  8. Digital Tools for Open projects: version control systems
  9. Digital Tools for Open projects: project management
  10. Practice: developing an Open project metadesign
  11. Practice: developing an Open project metadesign
  12. Practice: developing an Open project metadesign

References

  • Abel, B., Evers, L., Klaassen, R., & Troxler, P. (2011). Open Design Now : why design cannot remain exclusive. Amsterdam: BIS Publishers. Retrieved from http://opendesignnow.org/
  • Acha, V. (2008). Open by design: the role of design in open innovation. Department for Innovation, Universities and Skills. Retrieved from http://dera.ioe.ac.uk/8751/
  • Baldwin, C. Y., & Hippel, E. A. V. (2010). Modeling a Paradigm Shift: From Producer Innovation to User and Open Collaborative Innovation. SSRN eLibrary. Retrieved from http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1502864
  • Caddick, R., & Cable, S. (2011). Communicating the User Experience: A Practical Guide for Creating Useful UX Documentation (1st ed.). Wiley.
  • Chesbrough, H. (2011). Open Services Innovation: Rethinking Your Business to Grow and Compete in a New Era (1st ed.). Jossey-Bass.
  • Chesbrough, H. W. (2003). Open Innovation: The New Imperative for Creating and Profiting from Technology. Harvard Business School Press.
  • Cottam, H., & Leadbeater, C. (2004). Design Council – Red Paper 01: Health. Design Council. Retrieved from http://www.designcouncil.org.uk/publications/Red-Paper-01-Health/
  • Grudin, J., & Pruitt, J. (2002). Personas , Participatory Design and Product Development : An Infrastructure for Engagement. Design, 2002, 144–161. doi:10.1145/997078.997089
  • Hippel, E. A. V. (2002). Open Source Projects as Horizontal Innovation Networks – By and For Users. SSRN eLibrary. Retrieved from http://papers.ssrn.com/sol3/papers.cfm?abstract_id=328900
  • Menichinelli, M. (2006). Reti collaborative : il design per un’auto-organizzazione open peer-to-peer. Politecnico di Milano, Facoltà del Design (III), Milano. Retrieved from http://www.openp2pdesign.org
  • Pratt, A., & Nunes, J. (2012). Interactive Design: An Introduction to the Theory and Application of User-centered Design. Rockport Publishers.
  • Rizzo, F. (2009). Strategie di co-design : teorie, metodi e strumenti per progettare con gli utenti. Milano: F. Angeli.
  • Sanders, E. B. (2002). From User-Centered to Participatory Design Approaches Elizabeth B.-N. Sanders SonicRim. Design, 1–8.
  • Sanders, E. B.-N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. CoDesign: International Journal of CoCreation in Design and the Arts, 4(1), 5. doi:10.1080/15710880701875068
  • Stickdorn, M., & Schneider, J. (2011). This is Service Design Thinking: Basics – Tools – Cases (1st ed.). BIS Publishers.
  • Tullis, T., & Albert, W. (2008). Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (1st ed.). Morgan Kaufmann.
  • von Hippel, E. (1988). The sources of innovation. New York: Oxford University Press.
  • von Hippel, E. (2005). Democratizing innovation. Cambridge Mass.: MIT Press.
  • Weber, S. (2005). The Success of Open Source. Harvard University Press.

02. Learn how to manage Open Design communities and business models

The second course I will lecture will be about developing the right business model for an Open project (be it Open Design, Open Hardware, Open Source, …) and it will also be about building and analysing the online social networks and social interactions (like I did here and here) that form the community of an Open project: here’s the description of the Open Project Management: Communities and Business Models course (in the Designing Advanced Environments and Services section):

Description

This course focuses on developing the business model and the community for an Open project. The course cover the main business models of Open Source Software, Open Hardware, Open Data, Open Design, DIY Craft and Digital Fabrication, and the tools we can use for developing a business model for a specific Open project.

The course also focuses on using the proper social media services for building a community around an Open project, and on using social network analysis and open source tools like Python and Gephi for analysing the community, its interactions and social structure. The student will learn the basics of Python for extracting network data from different social media services like Twitter and Facebook, GitHub and e-mail inboxes and Gephi for analysing these networks. The course will end covering also the different strategies for visualising and communicating the networks studied.

Objectives

The course consists of lectures, practical exercises developed together with the lecturer and exercises to be completed at home. The objective of this course is, on one side, to provide an understanding of the main patterns of business models that can be adopted for Open projects, in order to enable the students to develop their own business models. Furthermore, on the other side, the objective of this course is also to provide the students with the ability to build and analyse a community around an Open project, including its discussion and its social structure.

Examination

Students will be evaluated based on their ability to apply the methods to specific practical situations during the course.

Course Structure

  1. Business models for Open projects: Open Source Software, Hardware, Data
  2. Business models for Open projects: DIY Crafts, Digital Fabrication and Open Design
  3. Practice: designing a business model
  4. Practice: designing a business model
  5. Social Media for design: services, formats, strategies
  6. Analysing the community: Social Network Analysis
  7. Gephi and other social network analysis software
  8. Facebook and e-mail analysis with Gephi
  9. Introduction to Python for network analysis
  10. Network analysis with Python: Twitter
  11. Network analysis with Python: GitHub
  12. Visualizing a community

References

  • Bastian, M., Heymann, S., & Jacomy, M. (2009). Gephi: An open source software for exploring and manipulating networks. In International AAAI Conference on Weblogs and Social Media (Vol. 2). Retrieved from http://gephi.org/publications/gephi-bastian-feb09.pdf
  • Bohnacker, H., Gross, B., & Laub, J. (2012). Generative Design: Visualize, Program, and Create with Processing. (C. Lazzeroni, Ed.). Princeton Architectural Press.
  • Downey, A. B. (2012). Think Python (1st ed.). O’Reilly Media. Retrieved from http://www.greenteapress.com/thinkpython/
  • Easley, D., & Kleinberg, J. (2010). Networks, Crowds, and Markets: Reasoning About a Highly Connected World. Cambridge University Press. Retrieved from http://www.cs.cornell.edu/home/kleinber/networks-book/
  • Kelly, N. (2012). How to Measure Social Media: A Step-By-Step Guide to Developing and Assessing Social Media ROI (1st ed.). Que Publishing.
  • Kilduff, M., & Tsai, W. (2003). Social Networks and Organizations. Sage Publications Ltd.
  • Lima, M. (2011). Visual Complexity: Mapping Patterns of Information. Princeton Architectural Press.
  • Menichinelli, M. (2011a, March 16). openp2pdesign.org » Business Models for Open Hardware. Retrieved November 14, 2011, from http://www.openp2pdesign.org/2011/open-design/business-models-for-open-hardware/
  • Menichinelli, M. (2011b, March 23). openp2pdesign.org » Business Models for Fab Labs. Retrieved November 14, 2011, from http://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/
  • Menichinelli, M. (2011c, March 30). openp2pdesign.org » Business Models for DIY Craft. Retrieved November 14, 2011, from http://www.openp2pdesign.org/2011/open-design/business-models-for-diy-craft/
  • Osterwalder, A., & Pigneur, Y. (2010). Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers (1st ed.). Wiley.
  • Paine, K. D. (2011). Measure What Matters: Online Tools For Understanding Customers, Social Media, Engagement, and Key Relationships (1st ed.). Wiley.
  • Russell, M. A. (2011). Mining the Social Web: Analyzing Data from Facebook, Twitter, LinkedIn, and Other Social Media Sites (1st ed.). O’Reilly Media.
  • Tsvetovat, M., & Kouznetsov, A. (2011). Social Network Analysis for Startups: Finding connections on the social web. O’Reilly Media.

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